Store besparelser
Hurtig levering
Gemte
Log ind
0
Kurv
Kurv

Cambridge Primary Computing Learner's Book Stage 3

Cambridge Primary Computing Learner's Book Stage 3

Tjek vores konkurrenters priser
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners'' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Making programs clearUnit 2: Hardware and software work togetherUnit 3: Be a data expertUnit 4: Be a designerTerm 2Unit 5: Networks are everywhereUnit 6: Be a storytellerUnit 7: Computers and robotsUnit 8: Be a musicianTerm 3Unit 9: Sending secret messagesUnit 10: Be a game developerUnit 11: Be a data designerUnit 12: Be an artistGlossary
Tjek vores konkurrenters priser
Normalpris
kr 221
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners'' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Making programs clearUnit 2: Hardware and software work togetherUnit 3: Be a data expertUnit 4: Be a designerTerm 2Unit 5: Networks are everywhereUnit 6: Be a storytellerUnit 7: Computers and robotsUnit 8: Be a musicianTerm 3Unit 9: Sending secret messagesUnit 10: Be a game developerUnit 11: Be a data designerUnit 12: Be an artistGlossary
Produktdetaljer
Sprog: Engelsk
Sider: 200
ISBN-13: 9781398368583
Indbinding: Paperback
Udgave:
ISBN-10: 139836858X
Udg. Dato: 27 jan 2023
Længde: 13mm
Bredde: 276mm
Højde: 213mm
Forlag: Hachette Learning
Oplagsdato: 27 jan 2023
Forfatter(e) Nazreen Mohammed, Carissa Gookool, Michelle Koon Koon, Michele Taylor, Roland Birbal


Kategori Undervisningsmidler: IT


ISBN-13 9781398368583


Sprog Engelsk


Indbinding Paperback


Sider 200


Udgave


Længde 13mm


Bredde 276mm


Højde 213mm


Udg. Dato 27 jan 2023


Oplagsdato 27 jan 2023


Forlag Hachette Learning