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Cambridge Primary Computing Learner's Book Stage 2

Cambridge Primary Computing Learner's Book Stage 2

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This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners'' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this book Term 1Unit 1 Be a game developer Unit 2 Be a data analyst Unit 3 Computers and their functionsTerm 2Unit 4 Be an animatorUnit 5 Devices and networks Unit 6 Be a designer Unit 7 Be a data scientistTerm 3Unit 8 Be an artistUnit 9 Connected and sharing Unit 10 Be a storyteller Unit 11 Computers and robots Glossary
Tjek vores konkurrenters priser
Normalpris
kr 221
Fragt: 39 kr
6 - 8 hverdage
20 kr
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God 4 anmeldelser på
Tjek vores konkurrenters priser
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners'' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this book Term 1Unit 1 Be a game developer Unit 2 Be a data analyst Unit 3 Computers and their functionsTerm 2Unit 4 Be an animatorUnit 5 Devices and networks Unit 6 Be a designer Unit 7 Be a data scientistTerm 3Unit 8 Be an artistUnit 9 Connected and sharing Unit 10 Be a storyteller Unit 11 Computers and robots Glossary
Produktdetaljer
Sprog: Engelsk
Sider: 184
ISBN-13: 9781398368576
Indbinding: Paperback
Udgave:
ISBN-10: 1398368571
Udg. Dato: 27 jan 2023
Længde: 10mm
Bredde: 276mm
Højde: 213mm
Forlag: Hachette Learning
Oplagsdato: 27 jan 2023
Forfatter(e) Nazreen Mohammed, Carissa Gookool, Michelle Koon Koon, Michele Taylor, Roland Birbal


Kategori Undervisningsmidler: IT


ISBN-13 9781398368576


Sprog Engelsk


Indbinding Paperback


Sider 184


Udgave


Længde 10mm


Bredde 276mm


Højde 213mm


Udg. Dato 27 jan 2023


Oplagsdato 27 jan 2023


Forlag Hachette Learning

Kategori sammenhænge