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Cambridge Primary Computing Learner's Book Stage 6

Cambridge Primary Computing Learner's Book Stage 6

Tjek vores konkurrenters priser

This title has been endorsed by Cambridge Assessment International Education.

Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners'' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

Contents
How to use this book
Term 1
Unit 1 Go with the flow
Unit 2 Be a data manager
Unit 3 Selecting hardware and software
Unit 4 Variables in programming
Term 2
Unit 5 Digital content
Unit 6 Sub-routines in programming
Unit 7 Be a data architect
Unit 8 Be an innovator
Term 3
Unit 9 Keeping data safe
Unit 10 Be a game developer
Unit 11 Autonomous robots
Unit 12 Be a problem solver
Glossary

Tjek vores konkurrenters priser
Normalpris
kr 221
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser

This title has been endorsed by Cambridge Assessment International Education.

Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners'' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

Contents
How to use this book
Term 1
Unit 1 Go with the flow
Unit 2 Be a data manager
Unit 3 Selecting hardware and software
Unit 4 Variables in programming
Term 2
Unit 5 Digital content
Unit 6 Sub-routines in programming
Unit 7 Be a data architect
Unit 8 Be an innovator
Term 3
Unit 9 Keeping data safe
Unit 10 Be a game developer
Unit 11 Autonomous robots
Unit 12 Be a problem solver
Glossary

Produktdetaljer
Sprog: Engelsk
Sider: 184
ISBN-13: 9781398368613
Indbinding: Paperback
Udgave:
ISBN-10: 139836861X
Udg. Dato: 31 mar 2023
Længde: 11mm
Bredde: 277mm
Højde: 213mm
Forlag: Hachette Learning
Oplagsdato: 31 mar 2023
Forfatter(e) Shiva Maharaj, Nazreen Mohammed, Carissa Gookool, Michelle Koon Koon, Michele Taylor, Roland Birbal


Kategori Undervisningsmidler: IT


ISBN-13 9781398368613


Sprog Engelsk


Indbinding Paperback


Sider 184


Udgave


Længde 11mm


Bredde 277mm


Højde 213mm


Udg. Dato 31 mar 2023


Oplagsdato 31 mar 2023


Forlag Hachette Learning

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