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Player and Avatar
- The Affective Potential of Videogames
Engelsk Paperback
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Player and Avatar
- The Affective Potential of Videogames
Engelsk Paperback

424 kr
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Om denne bog

Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture?

Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers'' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters'' ideological motivations.

The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player''s virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud''s vision of the "body without organs."

Product detaljer
Sprog:
Engelsk
Sider:
240
ISBN-13:
9781476667195
Indbinding:
Paperback
Udgave:
ISBN-10:
1476667195
Udg. Dato:
3 jul 2017
Længde:
21mm
Bredde:
228mm
Højde:
152mm
Forlag:
McFarland & Co Inc
Oplagsdato:
3 jul 2017
Forfatter(e):
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