Store besparelser
Hurtig levering
Gemte
Log ind
0
Kurv
Kurv

How to Do Things with Videogames

Af: Ian Bogost Engelsk Paperback

How to Do Things with Videogames

Af: Ian Bogost Engelsk Paperback
Tjek vores konkurrenters priser

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities.

Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.

Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.

Tjek vores konkurrenters priser
Normalpris
kr 193
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities.

Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.

Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.

Produktdetaljer
Sprog: Engelsk
Sider: 192
ISBN-13: 9780816676477
Indbinding: Paperback
Udgave:
ISBN-10: 081667647X
Kategori: Medievidenskab
Udg. Dato: 5 aug 2011
Længde: 15mm
Bredde: 142mm
Højde: 217mm
Forlag: University of Minnesota Press
Oplagsdato: 5 aug 2011
Forfatter(e): Ian Bogost
Forfatter(e) Ian Bogost


Kategori Medievidenskab


ISBN-13 9780816676477


Sprog Engelsk


Indbinding Paperback


Sider 192


Udgave


Længde 15mm


Bredde 142mm


Højde 217mm


Udg. Dato 5 aug 2011


Oplagsdato 5 aug 2011


Forlag University of Minnesota Press