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How and Why We Make Games

- The Creative Confusion
Af: Artur Ganszyniec, Marta Fijak Engelsk Paperback

How and Why We Make Games

- The Creative Confusion
Af: Artur Ganszyniec, Marta Fijak Engelsk Paperback
Tjek vores konkurrenters priser

This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural expression, and the myth of a universal audience.

The book analyzes why we should put politics in our games and how hyperrealism may be a trap. It also proposes a new framework for thinking about game narrative and a different paradigm for the production altogether. Topics tackled are approached from a multidisciplinary perspective, so be prepared to read both about Peter Paul Rubens and John Carmack. There are also graphs, system rhetorics discussions, and the market reality—stakeholders, return on investments, and the gaming bubble bursting.

This book is written for readers passionate about the craft of making games, including journalists and industry professionals. It offers a more humanistic perspective on games, presented by experienced writers who know the intricacies of game development.

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This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural expression, and the myth of a universal audience.

The book analyzes why we should put politics in our games and how hyperrealism may be a trap. It also proposes a new framework for thinking about game narrative and a different paradigm for the production altogether. Topics tackled are approached from a multidisciplinary perspective, so be prepared to read both about Peter Paul Rubens and John Carmack. There are also graphs, system rhetorics discussions, and the market reality—stakeholders, return on investments, and the gaming bubble bursting.

This book is written for readers passionate about the craft of making games, including journalists and industry professionals. It offers a more humanistic perspective on games, presented by experienced writers who know the intricacies of game development.

Produktdetaljer
Sprog: Engelsk
Sider: 136
ISBN-13: 9781032343327
Indbinding: Paperback
Udgave:
ISBN-10: 103234332X
Kategori: Digital animation
Udg. Dato: 1 aug 2024
Længde: 10mm
Bredde: 155mm
Højde: 233mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 1 aug 2024
Forfatter(e): Artur Ganszyniec, Marta Fijak
Forfatter(e) Artur Ganszyniec, Marta Fijak


Kategori Digital animation


ISBN-13 9781032343327


Sprog Engelsk


Indbinding Paperback


Sider 136


Udgave


Længde 10mm


Bredde 155mm


Højde 233mm


Udg. Dato 1 aug 2024


Oplagsdato 1 aug 2024


Forlag Taylor & Francis Ltd