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The Fundamentals of Tabletop Miniatures Game Design

- A Designer’s Handbook
Af: Glenn Ford, Mike Hutchinson Engelsk Paperback

The Fundamentals of Tabletop Miniatures Game Design

- A Designer’s Handbook
Af: Glenn Ford, Mike Hutchinson Engelsk Paperback
Tjek vores konkurrenters priser

This book presents a much-needed framework for the critical examination of miniatures games and their design. It provides the reader with both a conceptual model for understanding how these games work as well as a toolbox of mechanical approaches to achieving a range of design outcomes and assessing the fit of any given approach within a specific design.

Though dating back to the 1820s, tabletop miniatures games have been little explored critically and lack a conceptual vocabulary for their discussion. Active practitioners in the miniature games design community, Glenn Ford and Mike Hutchinson explore what defines these games, proposing the term ‘non-discrete miniatures games’ to encapsulate the essence of these open and immersive hobby gaming experiences. Discarding the term ‘wargame’, they argue against limiting conceptions of these games to direct armed conflict, and champion their diverse narrative potential.

The book provides a fresh conceptual framework for miniatures games, abstracting the concepts of positioning and moving markers non-discretely across scale-modelled environments into inclusive and generalised terminology, untethering them from their roots as military simulations and providing the foundations for a fresh consideration of miniatures games design.

Written for game designers, and with a foreword by Gav Thorpe, The Fundamentals of Tabletop Miniatures Game Design is a handbook for those that wish to design better miniatures games.

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This book presents a much-needed framework for the critical examination of miniatures games and their design. It provides the reader with both a conceptual model for understanding how these games work as well as a toolbox of mechanical approaches to achieving a range of design outcomes and assessing the fit of any given approach within a specific design.

Though dating back to the 1820s, tabletop miniatures games have been little explored critically and lack a conceptual vocabulary for their discussion. Active practitioners in the miniature games design community, Glenn Ford and Mike Hutchinson explore what defines these games, proposing the term ‘non-discrete miniatures games’ to encapsulate the essence of these open and immersive hobby gaming experiences. Discarding the term ‘wargame’, they argue against limiting conceptions of these games to direct armed conflict, and champion their diverse narrative potential.

The book provides a fresh conceptual framework for miniatures games, abstracting the concepts of positioning and moving markers non-discretely across scale-modelled environments into inclusive and generalised terminology, untethering them from their roots as military simulations and providing the foundations for a fresh consideration of miniatures games design.

Written for game designers, and with a foreword by Gav Thorpe, The Fundamentals of Tabletop Miniatures Game Design is a handbook for those that wish to design better miniatures games.

Produktdetaljer
Sprog: Engelsk
Sider: 242
ISBN-13: 9781032324012
Indbinding: Paperback
Udgave:
ISBN-10: 1032324015
Kategori: Digital animation
Udg. Dato: 19 nov 2024
Længde: 21mm
Bredde: 234mm
Højde: 156mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 19 nov 2024
Forfatter(e): Glenn Ford, Mike Hutchinson
Forfatter(e) Glenn Ford, Mike Hutchinson


Kategori Digital animation


ISBN-13 9781032324012


Sprog Engelsk


Indbinding Paperback


Sider 242


Udgave


Længde 21mm


Bredde 234mm


Højde 156mm


Udg. Dato 19 nov 2024


Oplagsdato 19 nov 2024


Forlag Taylor & Francis Ltd

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