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Handbook of Computer Programming with Python
Engelsk Hardback
Handbook of Computer Programming with Python
Engelsk Hardback

1.184 kr
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23 - 25 hverdage

Om denne bog
"From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGLª: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach keyconcepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGLª Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGLª, as well as using WebGLª in orderto publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well"--
Product detaljer
Sprog:
Engelsk
Sider:
620
ISBN-13:
9780367687779
Indbinding:
Hardback
Udgave:
ISBN-10:
0367687771
Udg. Dato:
12 dec 2022
Længde:
43mm
Bredde:
260mm
Højde:
186mm
Forlag:
Taylor & Francis Ltd
Oplagsdato:
12 dec 2022
Forfatter(e):
Kategori sammenhænge