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Game Narrative Design and UX Fundamentals

- Tools for Player-Centric Storytelling
Af: Abigail Rindo Engelsk Paperback

Game Narrative Design and UX Fundamentals

- Tools for Player-Centric Storytelling
Af: Abigail Rindo Engelsk Paperback
Tjek vores konkurrenters priser

Game narrative and UX share a deep, interconnected relationship. This book explores the connections between narrative and UX to develop a framework for creating player-centric stories in games by covering best practices in both crafts using a unified language.

Games are beautiful motivation engines, and there are three primary gears that power these engines: Context, Action, and Emotion. Each of the three sections of this book will lay out the elements of narrative and UX that lead to a coherent experience, guiding the player through the game world while teaching them the systems and actions of the gameplay.

This is very much intended to be a reference book emphasizing fundamentals, but also offers a deep dive into the best practices and methodologies. It will appeal to aspiring and current game narrative designers, UX designers, researchers, writers, developers, students at the graduate level, or anyone interested in expanding their understanding of player centricity or world‑building.

Tjek vores konkurrenters priser
Normalpris
kr 478
Fragt: 39 kr
6 - 8 hverdage
20 kr
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God 4 anmeldelser på
Tjek vores konkurrenters priser

Game narrative and UX share a deep, interconnected relationship. This book explores the connections between narrative and UX to develop a framework for creating player-centric stories in games by covering best practices in both crafts using a unified language.

Games are beautiful motivation engines, and there are three primary gears that power these engines: Context, Action, and Emotion. Each of the three sections of this book will lay out the elements of narrative and UX that lead to a coherent experience, guiding the player through the game world while teaching them the systems and actions of the gameplay.

This is very much intended to be a reference book emphasizing fundamentals, but also offers a deep dive into the best practices and methodologies. It will appeal to aspiring and current game narrative designers, UX designers, researchers, writers, developers, students at the graduate level, or anyone interested in expanding their understanding of player centricity or world‑building.

Produktdetaljer
Sprog: Engelsk
Sider: 236
ISBN-13: 9781032372532
Indbinding: Paperback
Udgave:
ISBN-10: 1032372532
Kategori: Digital animation
Udg. Dato: 24 dec 2024
Længde: 22mm
Bredde: 233mm
Højde: 155mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 24 dec 2024
Forfatter(e): Abigail Rindo
Forfatter(e) Abigail Rindo


Kategori Digital animation


ISBN-13 9781032372532


Sprog Engelsk


Indbinding Paperback


Sider 236


Udgave


Længde 22mm


Bredde 233mm


Højde 155mm


Udg. Dato 24 dec 2024


Oplagsdato 24 dec 2024


Forlag Taylor & Francis Ltd

Kategori sammenhænge