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Beginning Game AI with Unity
- Programming Artificial Intelligence with C#
Engelsk Paperback
Beginning Game AI with Unity
- Programming Artificial Intelligence with C#
Engelsk Paperback

648 kr
Tilføj til kurv
Sikker betaling
6 - 8 hverdage

Om denne bog
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.

AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.


What You Will Learn
  • Understand the fundamentals of AI
  • Create gameplay-based AI to address navigation and decision-making problems
  • Put into practice graph theory and behavior models
  • Address pathfinding problems
  • Use the A* algorithm, the deus ex machina of pathfinding algorithms
  • Create a mini stealth game

Who This Book Is For

Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games

Product detaljer
Sprog:
Engelsk
Sider:
143
ISBN-13:
9781484263549
Indbinding:
Paperback
Udgave:
ISBN-10:
1484263545
Udg. Dato:
6 dec 2020
Længde:
14mm
Bredde:
233mm
Højde:
154mm
Forlag:
APress
Oplagsdato:
6 dec 2020
Forfatter(e):
Kategori sammenhænge