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Virtual Reality Usability Design

Af: David Gerhard, Wil J. Norton Engelsk Paperback

Virtual Reality Usability Design

Af: David Gerhard, Wil J. Norton Engelsk Paperback
Tjek vores konkurrenters priser

The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications.

The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered.

Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.

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The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications.

The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered.

Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.

Produktdetaljer
Sprog: Engelsk
Sider: 398
ISBN-13: 9781032191324
Indbinding: Paperback
Udgave:
ISBN-10: 1032191325
Kategori: Ergonomi
Udg. Dato: 27 feb 2023
Længde: 22mm
Bredde: 179mm
Højde: 253mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 27 feb 2023
Forfatter(e): David Gerhard, Wil J. Norton
Forfatter(e) David Gerhard, Wil J. Norton


Kategori Ergonomi


ISBN-13 9781032191324


Sprog Engelsk


Indbinding Paperback


Sider 398


Udgave


Længde 22mm


Bredde 179mm


Højde 253mm


Udg. Dato 27 feb 2023


Oplagsdato 27 feb 2023


Forlag Taylor & Francis Ltd