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Video Games, Crime, and Control

- Getting Played
Engelsk Paperback

Video Games, Crime, and Control

- Getting Played
Engelsk Paperback
Tjek vores konkurrenters priser

Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games.

Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest.

Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology.

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Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games.

Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest.

Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology.

Produktdetaljer
Sprog: Engelsk
Sider: 190
ISBN-13: 9781032388038
Indbinding: Paperback
Udgave:
ISBN-10: 103238803X
Kategori: Populærkultur
Udg. Dato: 9 sep 2024
Længde: 15mm
Bredde: 157mm
Højde: 232mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 9 sep 2024
Forfatter(e):
Forfatter(e)


Kategori Populærkultur


ISBN-13 9781032388038


Sprog Engelsk


Indbinding Paperback


Sider 190


Udgave


Længde 15mm


Bredde 157mm


Højde 232mm


Udg. Dato 9 sep 2024


Oplagsdato 9 sep 2024


Forlag Taylor & Francis Ltd

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