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Playing Software

- Homo Ludens in Computational Culture
Af: Miguel Sicart Engelsk Hardback

Playing Software

- Homo Ludens in Computational Culture
Af: Miguel Sicart Engelsk Hardback
Tjek vores konkurrenters priser
The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age.

Whether we interact with video games or spreadsheets or social media, playing with software shapes every facet of our lives. In Playing Software, Miguel Sicart delves into why we play with computers, how that play shapes culture and society, and the threat posed by malefactors using play to weaponize everything from conspiracy theories to extractive capitalism. Starting from the controversial idea that software is an essential agent in the information age, Sicart considers our culture in general—and our way of thinking about and creating digital technology in particular—as a consequence of interacting with software’s agency through play.

As Sicart shows, playing shapes software agency. In turn, software shapes our agency as we adapt and relate to it through play. That play drives the creation of new cultural, social, and political forms. Sicart also reveals the role of make-believe in driving our playful engagement with the digital sphere. From there, he discusses the cybernetic theory of digital play and what we can learn from combining it with the idea that playfulness can mean pleasurable interaction with human and nonhuman agents inside the boundaries of a computational system. Finally, he critiques the instrumentalization of play as a tool wielded by platform capitalism.
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The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age.

Whether we interact with video games or spreadsheets or social media, playing with software shapes every facet of our lives. In Playing Software, Miguel Sicart delves into why we play with computers, how that play shapes culture and society, and the threat posed by malefactors using play to weaponize everything from conspiracy theories to extractive capitalism. Starting from the controversial idea that software is an essential agent in the information age, Sicart considers our culture in general—and our way of thinking about and creating digital technology in particular—as a consequence of interacting with software’s agency through play.

As Sicart shows, playing shapes software agency. In turn, software shapes our agency as we adapt and relate to it through play. That play drives the creation of new cultural, social, and political forms. Sicart also reveals the role of make-believe in driving our playful engagement with the digital sphere. From there, he discusses the cybernetic theory of digital play and what we can learn from combining it with the idea that playfulness can mean pleasurable interaction with human and nonhuman agents inside the boundaries of a computational system. Finally, he critiques the instrumentalization of play as a tool wielded by platform capitalism.
Produktdetaljer
Sprog: Engelsk
Sider: 184
ISBN-13: 9780262047722
Indbinding: Hardback
Udgave:
ISBN-10: 0262047721
Kategori: Samfund & Kultur
Udg. Dato: 14 feb 2023
Længde: 22mm
Bredde: 237mm
Højde: 160mm
Forlag: MIT Press Ltd
Oplagsdato: 14 feb 2023
Forfatter(e): Miguel Sicart
Forfatter(e) Miguel Sicart


Kategori Samfund & Kultur


ISBN-13 9780262047722


Sprog Engelsk


Indbinding Hardback


Sider 184


Udgave


Længde 22mm


Bredde 237mm


Højde 160mm


Udg. Dato 14 feb 2023


Oplagsdato 14 feb 2023


Forlag MIT Press Ltd

Kategori sammenhænge