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Why It's OK to Be a Gamer

Af: Nicholas R. Baima, Sarah C. Malanowski Engelsk Paperback

Why It's OK to Be a Gamer

Af: Nicholas R. Baima, Sarah C. Malanowski Engelsk Paperback
Tjek vores konkurrenters priser

If you enjoy video games as a pastime, you are certainly not alone—billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren’t being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy.

Why It’s OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life.

Key Features

  • Introduces the philosophy of video games in a humorous and lively way with lots of engaging examples
  • Defends gaming through a virtue theoretic approach
  • Discusses contemporary psychology and neuroscience literature on gaming
  • Includes discussion of gamers, video games, and common experiences of gaming
Tjek vores konkurrenters priser
Normalpris
kr 231
Fragt: 39 kr
6 - 8 hverdage
20 kr
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God 4 anmeldelser på
Tjek vores konkurrenters priser

If you enjoy video games as a pastime, you are certainly not alone—billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren’t being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy.

Why It’s OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life.

Key Features

  • Introduces the philosophy of video games in a humorous and lively way with lots of engaging examples
  • Defends gaming through a virtue theoretic approach
  • Discusses contemporary psychology and neuroscience literature on gaming
  • Includes discussion of gamers, video games, and common experiences of gaming
Produktdetaljer
Sprog: Engelsk
Sider: 212
ISBN-13: 9781032312132
Indbinding: Paperback
Udgave:
ISBN-10: 1032312130
Kategori: Antikkens filosofi
Udg. Dato: 13 maj 2024
Længde: 17mm
Bredde: 198mm
Højde: 128mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 13 maj 2024
Forfatter(e) Nicholas R. Baima, Sarah C. Malanowski


Kategori Antikkens filosofi


ISBN-13 9781032312132


Sprog Engelsk


Indbinding Paperback


Sider 212


Udgave


Længde 17mm


Bredde 198mm


Højde 128mm


Udg. Dato 13 maj 2024


Oplagsdato 13 maj 2024


Forlag Taylor & Francis Ltd