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Video Games Have Always Been Queer

Af: Bo Ruberg Engelsk Paperback

Video Games Have Always Been Queer

Af: Bo Ruberg Engelsk Paperback
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Argues for the queer potential of video games
While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can—and should—be read queerly.
In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to ''pass'' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games—because video games have, in fact, always been queer.

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Argues for the queer potential of video games
While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can—and should—be read queerly.
In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to ''pass'' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games—because video games have, in fact, always been queer.

Produktdetaljer
Sprog: Engelsk
Sider: 288
ISBN-13: 9781479843749
Indbinding: Paperback
Udgave:
ISBN-10: 1479843741
Kategori: Medievidenskab
Udg. Dato: 19 mar 2019
Længde: 16mm
Bredde: 228mm
Højde: 153mm
Forlag: New York University Press
Oplagsdato: 19 mar 2019
Forfatter(e): Bo Ruberg
Forfatter(e) Bo Ruberg


Kategori Medievidenskab


ISBN-13 9781479843749


Sprog Engelsk


Indbinding Paperback


Sider 288


Udgave


Længde 16mm


Bredde 228mm


Højde 153mm


Udg. Dato 19 mar 2019


Oplagsdato 19 mar 2019


Forlag New York University Press