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The Virtual Ninja Manifesto

- Fighting Games, Martial Arts and Gamic Orientalism
Af: Chris Goto-Jones Engelsk Paperback

The Virtual Ninja Manifesto

- Fighting Games, Martial Arts and Gamic Orientalism
Af: Chris Goto-Jones Engelsk Paperback
Tjek vores konkurrenters priser
Navigating between society''s moral panics about the influence of violent videogames and philosophical texts about self-cultivation in the martial arts, The Virtual Ninja Manifesto asks whether the figure of the ''virtual ninja'' can emerge as an aspirational figure in the twenty-first century. Engaging with the literature around embodied cognition, Zen philosophy and techno-Orientalism it argues that virtual martial arts can be reconstructed as vehicles for moral cultivation and self-transformation. It argues that the kind of training required to master videogames approximates the kind of training described in Zen literature on the martial arts. Arguing that shift from the actual dōjō to a digital dōjō represents only a change in the technological means of practice, it offers a new manifesto for gamers to signify their gaming practice. Moving beyond perennial debates about the role of violence in videogames and the manipulation of moral choices in gamic environments it explores the possibility that games promote and assess spiritual development.
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Navigating between society''s moral panics about the influence of violent videogames and philosophical texts about self-cultivation in the martial arts, The Virtual Ninja Manifesto asks whether the figure of the ''virtual ninja'' can emerge as an aspirational figure in the twenty-first century. Engaging with the literature around embodied cognition, Zen philosophy and techno-Orientalism it argues that virtual martial arts can be reconstructed as vehicles for moral cultivation and self-transformation. It argues that the kind of training required to master videogames approximates the kind of training described in Zen literature on the martial arts. Arguing that shift from the actual dōjō to a digital dōjō represents only a change in the technological means of practice, it offers a new manifesto for gamers to signify their gaming practice. Moving beyond perennial debates about the role of violence in videogames and the manipulation of moral choices in gamic environments it explores the possibility that games promote and assess spiritual development.
Produktdetaljer
Sprog: Engelsk
Sider: 172
ISBN-13: 9781783489824
Indbinding: Paperback
Udgave:
ISBN-10: 1783489820
Udg. Dato: 13 sep 2016
Længde: 15mm
Bredde: 293mm
Højde: 164mm
Forlag: Rowman & Littlefield International
Oplagsdato: 13 sep 2016
Forfatter(e): Chris Goto-Jones
Forfatter(e) Chris Goto-Jones


Kategori Østasiatisk og indisk filosofi


ISBN-13 9781783489824


Sprog Engelsk


Indbinding Paperback


Sider 172


Udgave


Længde 15mm


Bredde 293mm


Højde 164mm


Udg. Dato 13 sep 2016


Oplagsdato 13 sep 2016


Forlag Rowman & Littlefield International