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Gaming Disability

- Disability Perspectives on Contemporary Video Games
Engelsk Paperback

Gaming Disability

- Disability Perspectives on Contemporary Video Games
Engelsk Paperback
Tjek vores konkurrenters priser

This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.

Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games. Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokémon Go. The book asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples.

A significant collection for scholars and students interested in the critical analysis of digital games, this volume will be of interest across several disciplines including game studies, game design and development, internet, visual, cultural, communication and media studies, as well as disability studies.

Tjek vores konkurrenters priser
Normalpris
kr 402
Fragt: 39 kr
6 - 8 hverdage
20 kr
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God 4 anmeldelser på
Tjek vores konkurrenters priser

This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.

Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games. Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokémon Go. The book asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples.

A significant collection for scholars and students interested in the critical analysis of digital games, this volume will be of interest across several disciplines including game studies, game design and development, internet, visual, cultural, communication and media studies, as well as disability studies.

Produktdetaljer
Sprog: Engelsk
Sider: 256
ISBN-13: 9781032372853
Indbinding: Paperback
Udgave:
ISBN-10: 1032372850
Kategori: Medievidenskab
Udg. Dato: 30 dec 2022
Længde: 22mm
Bredde: 234mm
Højde: 154mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 30 dec 2022
Forfatter(e):
Forfatter(e)


Kategori Medievidenskab


ISBN-13 9781032372853


Sprog Engelsk


Indbinding Paperback


Sider 256


Udgave


Længde 22mm


Bredde 234mm


Højde 154mm


Udg. Dato 30 dec 2022


Oplagsdato 30 dec 2022


Forlag Taylor & Francis Ltd