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Video Game Level Design

- How to Create Video Games with Emotion, Interaction, and Engagement
Af: Michael Salmond Engelsk Paperback

Video Game Level Design

- How to Create Video Games with Emotion, Interaction, and Engagement
Af: Michael Salmond Engelsk Paperback
Tjek vores konkurrenters priser

Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer.

Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Tjek vores konkurrenters priser
Normalpris
kr 364
Fragt: 39 kr
6 - 8 hverdage
20 kr
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God 4 anmeldelser på
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Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer.

Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Produktdetaljer
Sprog: Engelsk
Sider: 192
ISBN-13: 9781350015722
Indbinding: Paperback
Udgave:
ISBN-10: 1350015725
Kategori: Spilteori
Udg. Dato: 11 feb 2021
Længde: 13mm
Bredde: 269mm
Højde: 211mm
Forlag: Bloomsbury Publishing PLC
Oplagsdato: 11 feb 2021
Forfatter(e): Michael Salmond
Forfatter(e) Michael Salmond


Kategori Spilteori


ISBN-13 9781350015722


Sprog Engelsk


Indbinding Paperback


Sider 192


Udgave


Længde 13mm


Bredde 269mm


Højde 211mm


Udg. Dato 11 feb 2021


Oplagsdato 11 feb 2021


Forlag Bloomsbury Publishing PLC