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Using Games and Simulations for Teaching and Assessment

- Key Issues
Engelsk Paperback

Using Games and Simulations for Teaching and Assessment

- Key Issues
Engelsk Paperback
Tjek vores konkurrenters priser

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines—to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated.

While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.

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Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines—to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated.

While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.

Produktdetaljer
Sprog: Engelsk
Sider: 312
ISBN-13: 9780415737883
Indbinding: Paperback
Udgave:
ISBN-10: 0415737885
Kategori: Ergonomi
Udg. Dato: 1 apr 2016
Længde: 26mm
Bredde: 153mm
Højde: 230mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 1 apr 2016
Forfatter(e):
Forfatter(e)


Kategori Ergonomi


ISBN-13 9780415737883


Sprog Engelsk


Indbinding Paperback


Sider 312


Udgave


Længde 26mm


Bredde 153mm


Højde 230mm


Udg. Dato 1 apr 2016


Oplagsdato 1 apr 2016


Forlag Taylor & Francis Ltd