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Transnational Play

- Piracy, Urban Art, and Mobile Games
Af: Anne-Marie Schleiner Engelsk Hardback

Transnational Play

- Piracy, Urban Art, and Mobile Games
Af: Anne-Marie Schleiner Engelsk Hardback
Tjek vores konkurrenters priser
Transnational Play approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World. Players experience play in game cafes, through casual games for regional and global causes like environmentalism, through piracy and cheats, via cultural localization, on their mobile phones, and through urban playful art in Latin America. This book offers a reorientation of perspective on the global developers who make games, as well as the players who consume games, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, postcolonialism, geopolitics, and game studies, problematizing play as a diverse and contested transnational domain.
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Transnational Play approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World. Players experience play in game cafes, through casual games for regional and global causes like environmentalism, through piracy and cheats, via cultural localization, on their mobile phones, and through urban playful art in Latin America. This book offers a reorientation of perspective on the global developers who make games, as well as the players who consume games, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, postcolonialism, geopolitics, and game studies, problematizing play as a diverse and contested transnational domain.
Produktdetaljer
Sprog: Engelsk
Sider: 182
ISBN-13: 9789463728904
Indbinding: Hardback
Udgave: 0
ISBN-10: 9463728902
Kategori: Medievidenskab
Udg. Dato: 15 jul 2020
Længde: 17mm
Bredde: 241mm
Højde: 160mm
Forlag: Amsterdam University Press
Oplagsdato: 15 jul 2020
Forfatter(e): Anne-Marie Schleiner
Forfatter(e) Anne-Marie Schleiner


Kategori Medievidenskab


ISBN-13 9789463728904


Sprog Engelsk


Indbinding Hardback


Sider 182


Udgave 0


Længde 17mm


Bredde 241mm


Højde 160mm


Udg. Dato 15 jul 2020


Oplagsdato 15 jul 2020


Forlag Amsterdam University Press