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The Game Designer's Playbook

- An Introduction to Game Interaction Design
Af: Samantha Stahlke, Pejman Mirza-Babaei Engelsk Hardback

The Game Designer's Playbook

- An Introduction to Game Interaction Design
Af: Samantha Stahlke, Pejman Mirza-Babaei Engelsk Hardback
Tjek vores konkurrenters priser
Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer''s Playbook is about meeting that challenge. More specifically, it''s a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you''ve ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you''ve experienced good interaction design firsthand. The Game Designer''s Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.
Tjek vores konkurrenters priser
Normalpris
kr 388
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser
Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer''s Playbook is about meeting that challenge. More specifically, it''s a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you''ve ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you''ve experienced good interaction design firsthand. The Game Designer''s Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.
Produktdetaljer
Sprog: Engelsk
Sider: 400
ISBN-13: 9780198845911
Indbinding: Hardback
Udgave:
ISBN-10: 019884591X
Udg. Dato: 4 aug 2022
Længde: 30mm
Bredde: 240mm
Højde: 162mm
Forlag: Oxford University Press
Oplagsdato: 4 aug 2022
Forfatter(e) Samantha Stahlke, Pejman Mirza-Babaei


Kategori Spiludvikling og programmering


ISBN-13 9780198845911


Sprog Engelsk


Indbinding Hardback


Sider 400


Udgave


Længde 30mm


Bredde 240mm


Højde 162mm


Udg. Dato 4 aug 2022


Oplagsdato 4 aug 2022


Forlag Oxford University Press