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Social Interactions in Virtual Worlds

- An Interdisciplinary Perspective
Engelsk Hardback

Social Interactions in Virtual Worlds

- An Interdisciplinary Perspective
Engelsk Hardback
Tjek vores konkurrenters priser
Within the rapidly-growing arena of ''virtual worlds'', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.
Tjek vores konkurrenters priser
Normalpris
kr 697
Fragt: 39 kr
6 - 8 hverdage
20 kr
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God 4 anmeldelser på
Tjek vores konkurrenters priser
Within the rapidly-growing arena of ''virtual worlds'', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.
Produktdetaljer
Sprog: Engelsk
Sider: 452
ISBN-13: 9781107128828
Indbinding: Hardback
Udgave:
ISBN-10: 110712882X
Kategori: Medievidenskab
Udg. Dato: 5 jul 2018
Længde: 28mm
Bredde: 171mm
Højde: 233mm
Forlag: Cambridge University Press
Oplagsdato: 5 jul 2018
Forfatter(e):
Forfatter(e)


Kategori Medievidenskab


ISBN-13 9781107128828


Sprog Engelsk


Indbinding Hardback


Sider 452


Udgave


Længde 28mm


Bredde 171mm


Højde 233mm


Udg. Dato 5 jul 2018


Oplagsdato 5 jul 2018


Forlag Cambridge University Press