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Race, Culture and the Video Game Industry

- A Vicious Circuit
Af: Sam Srauy Engelsk Paperback

Race, Culture and the Video Game Industry

- A Vicious Circuit
Af: Sam Srauy Engelsk Paperback
Tjek vores konkurrenters priser

A detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s.

Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined ‘gamer.’ The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a ''Vicious Circuit'' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this ‘Vicious Circuit’.

A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond.

Tjek vores konkurrenters priser
Normalpris
kr 393
Fragt: 39 kr
6 - 8 hverdage
20 kr
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God 4 anmeldelser på
Tjek vores konkurrenters priser

A detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s.

Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined ‘gamer.’ The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a ''Vicious Circuit'' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this ‘Vicious Circuit’.

A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond.

Produktdetaljer
Sprog: Engelsk
Sider: 158
ISBN-13: 9781032398068
Indbinding: Paperback
Udgave:
ISBN-10: 103239806X
Kategori: Populærkultur
Udg. Dato: 29 apr 2024
Længde: 12mm
Bredde: 228mm
Højde: 150mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 29 apr 2024
Forfatter(e): Sam Srauy
Forfatter(e) Sam Srauy


Kategori Populærkultur


ISBN-13 9781032398068


Sprog Engelsk


Indbinding Paperback


Sider 158


Udgave


Længde 12mm


Bredde 228mm


Højde 150mm


Udg. Dato 29 apr 2024


Oplagsdato 29 apr 2024


Forlag Taylor & Francis Ltd