Store besparelser
Hurtig levering
Gemte
Log ind
0
Kurv
Kurv

Play at Work

- How games inspire breakthrough thinking
Af: Adam L. Penenberg Engelsk Paperback

Play at Work

- How games inspire breakthrough thinking
Af: Adam L. Penenberg Engelsk Paperback
Tjek vores konkurrenters priser

Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world''s most pressing problems.

But according to Adam Penenberg, it''s not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results.

Examples include:

* A software developer who changed Microsoft''s mind-numbing code review process into a fun, team based game.
* Google, which indexed its massive image database with unpaid volunteers by turning the process into a game.
* A medical student who created a simple game that helped her overcome distractions and dramatically increased her productivity.

Drawing on the latest brain science on attention and engagement plus his own firsthand reporting, Penenberg shows how organizations like Google, Microsoft, hospitals, and the military have used game design in bold new ways.

Tjek vores konkurrenters priser
Normalpris
kr 174
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser

Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world''s most pressing problems.

But according to Adam Penenberg, it''s not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results.

Examples include:

* A software developer who changed Microsoft''s mind-numbing code review process into a fun, team based game.
* Google, which indexed its massive image database with unpaid volunteers by turning the process into a game.
* A medical student who created a simple game that helped her overcome distractions and dramatically increased her productivity.

Drawing on the latest brain science on attention and engagement plus his own firsthand reporting, Penenberg shows how organizations like Google, Microsoft, hospitals, and the military have used game design in bold new ways.

Produktdetaljer
Sprog: Engelsk
Sider: 256
ISBN-13: 9780349402314
Indbinding: Paperback
Udgave:
ISBN-10: 0349402310
Udg. Dato: 3 okt 2013
Længde: 18mm
Bredde: 232mm
Højde: 153mm
Forlag: Little, Brown Book Group
Oplagsdato: 3 okt 2013
Forfatter(e): Adam L. Penenberg
Forfatter(e) Adam L. Penenberg


Kategori Virksomhedsinnovation


ISBN-13 9780349402314


Sprog Engelsk


Indbinding Paperback


Sider 256


Udgave


Længde 18mm


Bredde 232mm


Højde 153mm


Udg. Dato 3 okt 2013


Oplagsdato 3 okt 2013


Forlag Little, Brown Book Group