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My Avatar, My Self
- Identity in Video Role-Playing Games
Engelsk Paperback
My Avatar, My Self
- Identity in Video Role-Playing Games
Engelsk Paperback

410 kr
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Om denne bog

With videogames now one of the world''s most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee''s theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player''s sense of self and makes recommendations of terminology for future identity researchers.

Product detaljer
Sprog:
Engelsk
Sider:
207
ISBN-13:
9780786441099
Indbinding:
Paperback
Udgave:
ISBN-10:
0786441097
Udg. Dato:
21 maj 2009
Længde:
12mm
Bredde:
153mm
Højde:
228mm
Forlag:
McFarland & Co Inc
Oplagsdato:
21 maj 2009
Forfatter(e):
Kategori sammenhænge