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Level Design
- Concept, Theory, and Practice
Engelsk Paperback
Level Design
- Concept, Theory, and Practice
Engelsk Paperback

864 kr
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Om denne bog
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.
Product detaljer
Sprog:
Engelsk
Sider:
408
ISBN-13:
9781568813387
Indbinding:
Paperback
Udgave:
ISBN-10:
1568813384
Udg. Dato:
21 okt 2009
Længde:
22mm
Bredde:
192mm
Højde:
236mm
Forlag:
Taylor & Francis Inc
Oplagsdato:
21 okt 2009
Forfatter(e):
Products purchased together
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