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Let’s Build a Multiplayer Phaser Game

- With TypeScript, Socket.IO, and Phaser
Af: Oscar Lodriguez Engelsk Paperback

Let’s Build a Multiplayer Phaser Game

- With TypeScript, Socket.IO, and Phaser
Af: Oscar Lodriguez Engelsk Paperback
Tjek vores konkurrenters priser

Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers.

Let''s Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends.


What You''ll Learn

  • Discover the ins and outs of Socket.IO for real-time web communication
  • Use TypeScript to allow your project to be typed and self-documenting
  • See how gaming mechanics work to make a game entertaining
  • Get a deeper understanding of how to structure your working directory and your code
  • Scale what you have created


Who This Book Is For

Developers who want to know how to create and structure a complex online game

Tjek vores konkurrenters priser
Normalpris
kr 431
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser

Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers.

Let''s Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends.


What You''ll Learn

  • Discover the ins and outs of Socket.IO for real-time web communication
  • Use TypeScript to allow your project to be typed and self-documenting
  • See how gaming mechanics work to make a game entertaining
  • Get a deeper understanding of how to structure your working directory and your code
  • Scale what you have created


Who This Book Is For

Developers who want to know how to create and structure a complex online game

Produktdetaljer
Sprog: Engelsk
Sider: 151
ISBN-13: 9781484242483
Indbinding: Paperback
Udgave:
ISBN-10: 1484242483
Udg. Dato: 6 dec 2018
Længde: 0mm
Bredde: 155mm
Højde: 235mm
Forlag: APress
Oplagsdato: 6 dec 2018
Forfatter(e): Oscar Lodriguez
Forfatter(e) Oscar Lodriguez


Kategori Spiludvikling og programmering


ISBN-13 9781484242483


Sprog Engelsk


Indbinding Paperback


Sider 151


Udgave


Længde 0mm


Bredde 155mm


Højde 235mm


Udg. Dato 6 dec 2018


Oplagsdato 6 dec 2018


Forlag APress