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Japanese Role-Playing Games

- Genre, Representation, and Liminality in the JRPG
Engelsk Hardback

Japanese Role-Playing Games

- Genre, Representation, and Liminality in the JRPG
Engelsk Hardback
Tjek vores konkurrenters priser

Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.

Tjek vores konkurrenters priser
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kr 1.049
Fragt: 39 kr
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Tjek vores konkurrenters priser

Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.

Produktdetaljer
Sprog: Engelsk
Sider: 336
ISBN-13: 9781793643544
Indbinding: Hardback
Udgave:
ISBN-10: 1793643547
Kategori: Japan
Udg. Dato: 14 apr 2022
Længde: 29mm
Bredde: 207mm
Højde: 38mm
Forlag: Lexington Books
Oplagsdato: 14 apr 2022
Forfatter(e):
Forfatter(e)


Kategori Japan


ISBN-13 9781793643544


Sprog Engelsk


Indbinding Hardback


Sider 336


Udgave


Længde 29mm


Bredde 207mm


Højde 38mm


Udg. Dato 14 apr 2022


Oplagsdato 14 apr 2022


Forlag Lexington Books