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How to Queer the World

- Radical Worldbuilding through Video Games
Af: Bo Ruberg Engelsk Paperback

How to Queer the World

- Radical Worldbuilding through Video Games
Af: Bo Ruberg Engelsk Paperback
Tjek vores konkurrenters priser

What video games teach us about building a better world
What does it mean to build a world? Worldbuilding is traditionally understood as an expression of storytelling across media forms. Yet, as video games show us, worldbuilding does not necessarily need to center narrative elements. Instead, new worlds can allow us to reimagine existing structures, conventions, and constants. Doing so gives us the tools to queer the world around us.
How to Queer the World argues that video games provide us with keen insight into worldbuilding. With these insights come a new understanding of the ever-elusive ideals of queer worldmaking. Video games challenge us to address how worlds are built through underlying systems rather than surface-level representation. They also offer opportunities to envision alternate and queer ways of living, loving, desiring, and being. Each of the chapters in this book presents a close reading of a video game that illustrates one way of building worlds and encoding them with meaning, focusing on elements of digital media often overlooked as technical rather than cultural.
From the design of game mechanics and user interfaces to the use of graphics software and physics simulations, Bo Ruberg argues that these aspects of video games represent a critical toolkit for seeing the work of worldbuilding differently—in video games and beyond. Simultaneously, each of these video games models an approach to what Ruberg terms “queer worldbuilding.” Queer worldbuilding radically remakes the world by destabilizing the fundamental logics of our own universe: who we are, what we can do, how our bodies move, and how we exist within time and space.

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What video games teach us about building a better world
What does it mean to build a world? Worldbuilding is traditionally understood as an expression of storytelling across media forms. Yet, as video games show us, worldbuilding does not necessarily need to center narrative elements. Instead, new worlds can allow us to reimagine existing structures, conventions, and constants. Doing so gives us the tools to queer the world around us.
How to Queer the World argues that video games provide us with keen insight into worldbuilding. With these insights come a new understanding of the ever-elusive ideals of queer worldmaking. Video games challenge us to address how worlds are built through underlying systems rather than surface-level representation. They also offer opportunities to envision alternate and queer ways of living, loving, desiring, and being. Each of the chapters in this book presents a close reading of a video game that illustrates one way of building worlds and encoding them with meaning, focusing on elements of digital media often overlooked as technical rather than cultural.
From the design of game mechanics and user interfaces to the use of graphics software and physics simulations, Bo Ruberg argues that these aspects of video games represent a critical toolkit for seeing the work of worldbuilding differently—in video games and beyond. Simultaneously, each of these video games models an approach to what Ruberg terms “queer worldbuilding.” Queer worldbuilding radically remakes the world by destabilizing the fundamental logics of our own universe: who we are, what we can do, how our bodies move, and how we exist within time and space.

Produktdetaljer
Sprog: Engelsk
Sider: 304
ISBN-13: 9781479832002
Indbinding: Paperback
Udgave:
ISBN-10: 1479832006
Kategori: Medievidenskab
Udg. Dato: 22 apr 2025
Længde: 21mm
Bredde: 229mm
Højde: 151mm
Forlag: New York University Press
Oplagsdato: 22 apr 2025
Forfatter(e): Bo Ruberg
Forfatter(e) Bo Ruberg


Kategori Medievidenskab


ISBN-13 9781479832002


Sprog Engelsk


Indbinding Paperback


Sider 304


Udgave


Længde 21mm


Bredde 229mm


Højde 151mm


Udg. Dato 22 apr 2025


Oplagsdato 22 apr 2025


Forlag New York University Press

Kategori sammenhænge