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General Video Game Artificial Intelligence

General Video Game Artificial Intelligence

Tjek vores konkurrenters priser
Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master''s) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.
Tjek vores konkurrenters priser
Normalpris
kr 526
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser
Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master''s) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.
Produktdetaljer
Sprog: Engelsk
Sider: 177
ISBN-13: 9783031009945
Indbinding: Paperback
Udgave:
ISBN-10: 3031009940
Kategori: Populærkultur
Udg. Dato: 9 okt 2019
Længde: 0mm
Bredde: 191mm
Højde: 235mm
Forlag: Springer International Publishing AG
Oplagsdato: 9 okt 2019
Forfatter(e) Jialin Liu, Julian Togelius, Ahmed Khalifa, Simon M. Lucas, Diego Perez Liebana, Raluca D. Gaina


Kategori Populærkultur


ISBN-13 9783031009945


Sprog Engelsk


Indbinding Paperback


Sider 177


Udgave


Længde 0mm


Bredde 191mm


Højde 235mm


Udg. Dato 9 okt 2019


Oplagsdato 9 okt 2019


Forlag Springer International Publishing AG