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Gamification

- A Practical Guide for Librarians
Af: Elizabeth McMunn-Tetangco Engelsk Paperback

Gamification

- A Practical Guide for Librarians
Af: Elizabeth McMunn-Tetangco Engelsk Paperback
Tjek vores konkurrenters priser
Games can seem to do the impossible: reach patrons and drive traffic to projects and services. But how can libraries use gamification and game elements to improve instruction and outreach, or to encourage the use of particular areas and services? In this guide, readers will learn about how to structure game activities in order to best reach their patrons. Chapters devoted to topics such as personalization, goal setting, working with partners, games in instruction, and assessment illustrate some of the many ways games can have an impact in libraries. Everything in this book is presented from a practical point of view – email templates, real-life examples, and scenarios are included. Games have a lot of potential for use in many different library services, and this book will help you decide how they might work best for you. From the first seeds of a project’s beginning to its eventual maturation, this book will help you develop, implement, and evaluate game-style projects at your library.
Tjek vores konkurrenters priser
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Fragt: 39 kr
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20 kr
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Tjek vores konkurrenters priser
Games can seem to do the impossible: reach patrons and drive traffic to projects and services. But how can libraries use gamification and game elements to improve instruction and outreach, or to encourage the use of particular areas and services? In this guide, readers will learn about how to structure game activities in order to best reach their patrons. Chapters devoted to topics such as personalization, goal setting, working with partners, games in instruction, and assessment illustrate some of the many ways games can have an impact in libraries. Everything in this book is presented from a practical point of view – email templates, real-life examples, and scenarios are included. Games have a lot of potential for use in many different library services, and this book will help you decide how they might work best for you. From the first seeds of a project’s beginning to its eventual maturation, this book will help you develop, implement, and evaluate game-style projects at your library.
Produktdetaljer
Sprog: Engelsk
Sider: 148
ISBN-13: 9781442279131
Indbinding: Paperback
Udgave:
ISBN-10: 1442279133
Udg. Dato: 16 feb 2017
Længde: 14mm
Bredde: 279mm
Højde: 216mm
Forlag: Rowman & Littlefield
Oplagsdato: 16 feb 2017
Forfatter(e) Elizabeth McMunn-Tetangco


Kategori Biblioteks-, Informations- & Museumsvidenskab


ISBN-13 9781442279131


Sprog Engelsk


Indbinding Paperback


Sider 148


Udgave


Længde 14mm


Bredde 279mm


Højde 216mm


Udg. Dato 16 feb 2017


Oplagsdato 16 feb 2017


Forlag Rowman & Littlefield