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Digital Games and Language Learning

- Theory, Development and Implementation
Engelsk Paperback

Digital Games and Language Learning

- Theory, Development and Implementation
Engelsk Paperback
Tjek vores konkurrenters priser

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).

The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings.

Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

Tjek vores konkurrenters priser
Normalpris
kr 335
Fragt: 39 kr
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Tjek vores konkurrenters priser

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).

The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings.

Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

Produktdetaljer
Sprog: Engelsk
Sider: 300
ISBN-13: 9781350233171
Indbinding: Paperback
Udgave:
ISBN-10: 135023317X
Kategori: Sprogtilegnelse
Udg. Dato: 20 okt 2022
Længde: 24mm
Bredde: 233mm
Højde: 154mm
Forlag: Bloomsbury Publishing PLC
Oplagsdato: 20 okt 2022
Forfatter(e):
Forfatter(e)


Kategori Sprogtilegnelse


ISBN-13 9781350233171


Sprog Engelsk


Indbinding Paperback


Sider 300


Udgave


Længde 24mm


Bredde 233mm


Højde 154mm


Udg. Dato 20 okt 2022


Oplagsdato 20 okt 2022


Forlag Bloomsbury Publishing PLC