Store besparelser
Hurtig levering
Gemte
Log ind
0
Kurv
Kurv

Calculus for Computer Graphics

Af: John Vince Engelsk Paperback

Calculus for Computer Graphics

Af: John Vince Engelsk Paperback
Tjek vores konkurrenters priser
Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. In this 3rd edition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples and almost two hundred colour illustrations. This book complements the author’s other books on mathematics for computer graphics and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.
Tjek vores konkurrenters priser
Normalpris
kr 573
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser
Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. In this 3rd edition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples and almost two hundred colour illustrations. This book complements the author’s other books on mathematics for computer graphics and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.
Produktdetaljer
Sprog: Engelsk
Sider: 379
ISBN-13: 9783031281167
Indbinding: Paperback
Udgave:
ISBN-10: 3031281160
Kategori: Regning
Udg. Dato: 19 apr 2023
Længde: 24mm
Bredde: 237mm
Højde: 153mm
Forlag: Springer International Publishing AG
Oplagsdato: 19 apr 2023
Forfatter(e): John Vince
Forfatter(e) John Vince


Kategori Regning


ISBN-13 9783031281167


Sprog Engelsk


Indbinding Paperback


Sider 379


Udgave


Længde 24mm


Bredde 237mm


Højde 153mm


Udg. Dato 19 apr 2023


Oplagsdato 19 apr 2023


Forlag Springer International Publishing AG

Kategori sammenhænge