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Beginning 3D Game Development with Unity 4

- All-in-one, multi-platform game development
Af: Sue Blackman Engelsk Paperback

Beginning 3D Game Development with Unity 4

- All-in-one, multi-platform game development
Af: Sue Blackman Engelsk Paperback
Tjek vores konkurrenters priser
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you''ll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today''s casual and mobile markets, while also giving you a firm foundation in game logic and design.

  • The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
  • In the second part, you''ll build the foundations of a point-and-click style first-person adventure game-including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.
  • With the help of the provided 2D and 3D content, you''ll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.
By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
Tjek vores konkurrenters priser
Normalpris
kr 764
Fragt: 39 kr
6 - 8 hverdage
20 kr
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God 4 anmeldelser på
Tjek vores konkurrenters priser
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you''ll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today''s casual and mobile markets, while also giving you a firm foundation in game logic and design.

  • The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
  • In the second part, you''ll build the foundations of a point-and-click style first-person adventure game-including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.
  • With the help of the provided 2D and 3D content, you''ll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.
By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
Produktdetaljer
Sprog: Engelsk
Sider: 808
ISBN-13: 9781430248996
Indbinding: Paperback
Udgave:
ISBN-10: 1430248998
Udg. Dato: 28 aug 2013
Længde: 42mm
Bredde: 197mm
Højde: 233mm
Forlag: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Oplagsdato: 28 aug 2013
Forfatter(e): Sue Blackman
Forfatter(e) Sue Blackman


Kategori Spiludvikling og programmering


ISBN-13 9781430248996


Sprog Engelsk


Indbinding Paperback


Sider 808


Udgave


Længde 42mm


Bredde 197mm


Højde 233mm


Udg. Dato 28 aug 2013


Oplagsdato 28 aug 2013


Forlag Springer-Verlag Berlin and Heidelberg GmbH & Co. KG