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Artificial Intelligence in Games
Engelsk Paperback
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Artificial Intelligence in Games
Engelsk Paperback

708 kr
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Om denne bog

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.

Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.

This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.

Product detaljer
Sprog:
Engelsk
Sider:
302
ISBN-13:
9781032033228
Indbinding:
Paperback
Udgave:
ISBN-10:
1032033223
Udg. Dato:
28 jul 2022
Længde:
20mm
Bredde:
235mm
Højde:
149mm
Forlag:
Taylor & Francis Ltd
Oplagsdato:
28 jul 2022
Forfatter(e):
Kategori sammenhænge