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Side Quest

- A Visual History of Roleplaying Games, A Graphic Novel
Af: Samuel Sattin Engelsk Paperback

Side Quest

- A Visual History of Roleplaying Games, A Graphic Novel
Af: Samuel Sattin Engelsk Paperback
Tjek vores konkurrenters priser

A Mary Sue Best YA Graphic Novel Runner-Up!

For fans of dungeon crawls and dice rolls—and anyone wanting to know more about them—Side Quest is a stand-alone graphic novel history of roleplaying games (RPGs), from ancient games to those played today, with personal stories from creators throughout!

With a meld of history, fantasy, and memoir, Side Quest: A Visual History of Roleplaying Games gives existing fans of tabletop roleplaying games (TTRPGs) insight into the history of the medium—and provides a gateway for anyone new to the phenomenon.

The creators, Steenz and Samuel Sattin, narrate the book, switching between personal stories about their RPG experiences and concrete information that reveals the fascinating and often little-known history of these games. (Did you know that H. G. Wells created an RPG in the early 1900s? You will soon, along with so much more!)

This is an inviting introduction to what TTRPGs are, why they matter, and how readers can get involved. And like any popular guide to arcana, this book is geared toward an audience of gamers, non-gamers, and general readers alike. Equal parts enlightening, adventurous, and approachable, this appealing graphic nonfiction book is one that everyone can enjoy!

 

Tjek vores konkurrenters priser
Normalpris
kr 174
Fragt: 39 kr
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20 kr
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God 4 anmeldelser på
Tjek vores konkurrenters priser

A Mary Sue Best YA Graphic Novel Runner-Up!

For fans of dungeon crawls and dice rolls—and anyone wanting to know more about them—Side Quest is a stand-alone graphic novel history of roleplaying games (RPGs), from ancient games to those played today, with personal stories from creators throughout!

With a meld of history, fantasy, and memoir, Side Quest: A Visual History of Roleplaying Games gives existing fans of tabletop roleplaying games (TTRPGs) insight into the history of the medium—and provides a gateway for anyone new to the phenomenon.

The creators, Steenz and Samuel Sattin, narrate the book, switching between personal stories about their RPG experiences and concrete information that reveals the fascinating and often little-known history of these games. (Did you know that H. G. Wells created an RPG in the early 1900s? You will soon, along with so much more!)

This is an inviting introduction to what TTRPGs are, why they matter, and how readers can get involved. And like any popular guide to arcana, this book is geared toward an audience of gamers, non-gamers, and general readers alike. Equal parts enlightening, adventurous, and approachable, this appealing graphic nonfiction book is one that everyone can enjoy!

 

Produktdetaljer
Sprog: Engelsk
Sider: 208
ISBN-13: 9780358616375
Indbinding: Paperback
Udgave:
ISBN-10: 0358616379
Udg. Dato: 7 nov 2024
Længde: 13mm
Bredde: 154mm
Højde: 229mm
Forlag: HarperCollins Publishers Inc
Oplagsdato: 7 nov 2024
Forfatter(e): Samuel Sattin
Forfatter(e) Samuel Sattin


Kategori United States of America, USA


ISBN-13 9780358616375


Sprog Engelsk


Indbinding Paperback


Sider 208


Udgave


Længde 13mm


Bredde 154mm


Højde 229mm


Udg. Dato 7 nov 2024


Oplagsdato 7 nov 2024


Forlag HarperCollins Publishers Inc