Store besparelser
Hurtig levering
Fri fragt over 499,-
Gemte
Log ind
0
Kurv
Kurv

Deep Learning and the Game of Go

Engelsk Paperback
Se mere i:

Deep Learning and the Game of Go

Engelsk Paperback

436 kr
Tilføj til kurv
Sikker betaling
6 - 8 hverdage

Om denne bog

It''s nearly impossible to build a competent Go-playing machine using conventional programming techniques, let alone have it win. By applying advanced AI techniques, in particular deep learning and reinforcement learning, users can train their Go-bot in the rules and tactics of the game.

 

Deep Learning and the Game of Go opens up the world of deep learning and AI by teaching readers to build their own Go-playing machine.

 

Key Features

·   Getting started with neural networks

·   Building your Go AI

·   Improving how your Go-bot plays and reacts

 

Audience

No deep learning experience required. All you need is high school level math and basic Python skills. This book even teaches you how to play Go!

 

Author Bio

Max Pumperla is a Data Scientist and Engineer specializing in Deep Learning at the artificial intelligence company skymind.ai. He is the cofounder of the Deep Learning platform aetros.com.

 

Kevin Ferguson has 18 years of experience in distributed systems and data science. He is a data scientist at Honor, and has experience at companies such as Google and

Meebo. Together, Max and Kevin are co-authors of betago, one of very few open source Go bots, developed in Python.

Product detaljer
Sprog:
Engelsk
Sider:
384
ISBN-13:
9781617295324
Indbinding:
Paperback
Udgave:
ISBN-10:
1617295329
Udg. Dato:
13 jun 2019
Længde:
19mm
Bredde:
234mm
Højde:
191mm
Forlag:
Manning Publications
Oplagsdato:
13 jun 2019
Forfatter(e):
Finder produkter...
Kategori sammenhænge